Car Pack from DLC "Executives and Other Criminals"
=====================================================
Names cars from DLC in assembly:
Mamba,Nightshade,Verlierer,Supervolito2
=====================================================
Author assembly: JohnMc
=====================================================
/Installing:
=====================================================
   OpenIV: http://openiv.com/
          !
This mod is an add-on, so you do not replace anything. Do the following:

 OpenIV     :
With Open IV, open:
Grand Theft Auto V\update\x64\dlcpacks\mpheist\dlc.rpf\x64\levels\gta5\vehicles\mpheistvehicles.rpf

     "mpheistvehicles.rpf"  OpenIV. 
ADD the files, located in the folder "mpheistvehicles.rpf".

    :
Now, go to:
Grand Theft Auto V\update\x64\dlcpacks\mpheist\dlc.rpf\common\data\handling.meta

  "handling.meta"  .    . 
Extract "handling.meta" and edit it with Notepad++.

    <Item type="CHandlingData">
Right in front of 
<Item type="CHandlingData">

 <Item type="CHandlingData">           Enter        .        .
Paste the following handling data. NOTE: you have to press Enter one more time after adding this, so the original <Item type="CHandlingData"> line comes below the new handling and not in the same line.

<Item type="CHandlingData">
      <handlingName>NIGHTSHADE2</handlingName>
      <fMass value="1400.000000" />
      <fInitialDragCoeff value="10.000000" />
      <fPercentSubmerged value="85.000000" />
      <vecCentreOfMassOffset x="0.000000" y="-0.100000" z="0.100000" />
      <vecInertiaMultiplier x="1.000000" y="1.200000" z="1.600000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="5" />
      <fInitialDriveForce value="0.250000" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="2.500000" />
      <fClutchChangeRateScaleDownShift value="2.500000" />
      <fInitialDriveMaxFlatVel value="145.000000" />
      <fBrakeForce value="0.600000" />
      <fBrakeBiasFront value="0.650000" />
      <fHandBrakeForce value="0.450000" />
      <fSteeringLock value="41.000000" />
      <fTractionCurveMax value="2.250000" />
      <fTractionCurveMin value="1.850000" />
      <fTractionCurveLateral value="20.500000" />
      <fTractionSpringDeltaMax value="0.150000" />
      <fLowSpeedTractionLossMult value="1.500000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.500000" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="1.900000" />
      <fSuspensionCompDamp value="1.150000" />
      <fSuspensionReboundDamp value="1.700000" />
      <fSuspensionUpperLimit value="0.050000" />
      <fSuspensionLowerLimit value="-0.150000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.460000" />
      <fAntiRollBarForce value="0.300000" />
      <fAntiRollBarBiasFront value="0.500000" />
      <fRollCentreHeightFront value="0.120000" />
      <fRollCentreHeightRear value="0.1100000" />
      <fCollisionDamageMult value="0.700000" />
      <fWeaponDamageMult value="1.000000" />
      <fDeformationDamageMult value="0.700000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.100000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="-0.010000" />
      <nMonetaryValue value="130000" />
      <strModelFlags>440010</strModelFlags>
      <strHandlingFlags>20000</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CCarHandlingData">
          <fBackEndPopUpCarImpulseMult value="0.075000" />
          <fBackEndPopUpBuildingImpulseMult value="0.030000" />
          <fBackEndPopUpMaxDeltaSpeed value="0.250000" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>
<Item type="CHandlingData">
      <handlingName>MAMBA2</handlingName>
      <fMass value="1160.000000" />
      <fInitialDragCoeff value="9.500000" />
      <fPercentSubmerged value="85.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.150000" z="0.05000" />
      <vecInertiaMultiplier x="1.200000" y="1.200000" z="1.500000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="4" />
      <fInitialDriveForce value="0.3400" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="3.000000" />
      <fClutchChangeRateScaleDownShift value="3.200000" />
      <fInitialDriveMaxFlatVel value="170.000000" />
      <fBrakeForce value="0.500000" />
      <fBrakeBiasFront value="0.550000" />
      <fHandBrakeForce value="0.550000" />
      <fSteeringLock value="41.000000" />
      <fTractionCurveMax value="2.50000" />
      <fTractionCurveMin value="2.050000" />
      <fTractionCurveLateral value="20.500000" />
      <fTractionSpringDeltaMax value="0.150000" />
      <fLowSpeedTractionLossMult value="1.300000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.47" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="2.200000" />
      <fSuspensionCompDamp value="1.400000" />
      <fSuspensionReboundDamp value="2.500000" />
      <fSuspensionUpperLimit value="0.060000" />
      <fSuspensionLowerLimit value="-0.0800000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.570000" />
      <fAntiRollBarForce value="0.40000" />
      <fAntiRollBarBiasFront value="0.680000" />
      <fRollCentreHeightFront value="0.080000" />
      <fRollCentreHeightRear value="0.090000" />
      <fCollisionDamageMult value="1.000000" />
      <fWeaponDamageMult value="1.000000" />
      <fDeformationDamageMult value="0.800000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="60.000000" />
      <fOilVolume value="6.500000" />
      <fSeatOffsetDistX value="-0.050000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="150000" />
      <strModelFlags>440010</strModelFlags>
      <strHandlingFlags>0</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CCarHandlingData">
          <fBackEndPopUpCarImpulseMult value="0.100000" />
          <fBackEndPopUpBuildingImpulseMult value="0.030000" />
          <fBackEndPopUpMaxDeltaSpeed value="0.600000" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>
<Item type="CHandlingData">
	  <handlingName>SUPERVOLITO22</handlingName>
      <fMass value="6500.000000" />
      <fInitialDragCoeff value="9.000000" />
      <fPercentSubmerged value="75.000000" />
      <vecCentreOfMassOffset x="0.000000" y="-0.750" z="0.000000" />
      <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="1" />
      <fInitialDriveForce value="0.300000" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="1.300000" />
      <fClutchChangeRateScaleDownShift value="1.300000" />
      <fInitialDriveMaxFlatVel value="160.000000" />
      <fBrakeForce value="0.400000" />
      <fBrakeBiasFront value="0.600000" />
      <fHandBrakeForce value="0.700000" />
      <fSteeringLock value="35.000000" />
      <fTractionCurveMax value="1.300000" />
      <fTractionCurveMin value="1.200000" />
      <fTractionCurveLateral value="12.000000" />
      <fTractionSpringDeltaMax value="0.100000" />
      <fLowSpeedTractionLossMult value="0.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.500000" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="3.500000" />
      <fSuspensionCompDamp value="1.500000" />
      <fSuspensionReboundDamp value="3.000000" />
      <fSuspensionUpperLimit value="0.70000" />
      <fSuspensionLowerLimit value="-0.10000" />
      <fSuspensionRaise value="-0.0850000" />
      <fSuspensionBiasFront value="0.2500" />
      <fAntiRollBarForce value="0.000000" />
      <fAntiRollBarBiasFront value="0.000000" />
      <fRollCentreHeightFront value="0.000000" />
      <fRollCentreHeightRear value="0.000000" />
      <fCollisionDamageMult value="1.500000" />
      <fWeaponDamageMult value="0.500000" />
      <fDeformationDamageMult value="3.000000" />
      <fEngineDamageMult value="1.200000" />
      <fPetrolTankVolume value="100.000000" />
      <fOilVolume value="8.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.200000" />
      <nMonetaryValue value="52000" />
      <strModelFlags>2004000</strModelFlags>
      <strHandlingFlags>401000</strHandlingFlags>
      <strDamageFlags>20</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CFlyingHandlingData">
          <fThrust value="0.5750" />
          <fThrustFallOff value="0.032500" />
          <fThrustVectoring value="0.400000" />
          <fYawMult value="-1.500000" />
          <fYawStabilise value="0.001800" />
          <fSideSlipMult value="0.004000" />
          <fRollMult value="1.850000" />
          <fRollStabilise value="0.011000" />
          <fPitchMult value="1.630000" />
          <fPitchStabilise value="0.001100" />
          <fFormLiftMult value="1.000000" />
          <fAttackLiftMult value="2.900000" />
          <fAttackDiveMult value="2.900000" />
          <fGearDownDragV value="0.100000" />
          <fGearDownLiftMult value="1.000000" />
          <fWindMult value="0.000300" />
          <fMoveRes value="0.035000" />
          <vecTurnRes x="0.80000" y="0.720000" z="0.80000" />
          <vecSpeedRes x="0.500000" y="0.500000" z="0.700000" />
          <fGearDoorFrontOpen value="110.000000" />
          <fGearDoorRearOpen value="95.000000" />
          <fGearDoorRearOpen2 value="90.000000" />
          <fGearDoorRearMOpen value="90.000000" />
          <fTurublenceMagnitudeMax value="0.000000" />
          <fTurublenceForceMulti value="0.000000" />
          <fTurublenceRollTorqueMulti value="0.000000" />
          <fTurublencePitchTorqueMulti value="0.000000" />
          <fBodyDamageControlEffectMult value="0.400000" />
          <fInputSensitivityForDifficulty value="0.400000" />
          <fOnGroundYawBoostSpeedPeak value="1.000000" />
          <fOnGroundYawBoostSpeedCap value="1.000000" />
          <fEngineOffGlideMulti value="1.000000" />
          <handlingType>HANDLING_TYPE_FLYING</handlingType>
        </Item>
        <Item type="CVehicleWeaponHandlingData">
          <uWeaponHash>
            <Item>VEHICLE_WEAPON_SEARCHLIGHT</Item>
            <Item />
            <Item />
          </uWeaponHash>
          <WeaponSeats content="int_array">
            0 
            0 
            0 
          </WeaponSeats>
          <fTurretSpeed content="float_array">
            1.000000	
            0.000000	
          </fTurretSpeed>
          <fTurretPitchMin content="float_array">
            0.000000	
            0.000000	
          </fTurretPitchMin>
          <fTurretPitchMax content="float_array">
            0.000000	
            0.000000	
          </fTurretPitchMax>
          <fTurretCamPitchMin content="float_array">
            0.000000	
            0.000000	
          </fTurretCamPitchMin>
          <fTurretCamPitchMax content="float_array">
            0.000000	
            0.000000	
          </fTurretCamPitchMax>
          <fBulletVelocityForGravity content="float_array">
            0.000000	
            0.000000	
          </fBulletVelocityForGravity>
          <fTurretPitchForwardMin content="float_array">
            0.000000	
            0.000000	
          </fTurretPitchForwardMin>
          <fUvAnimationMult value="0.000000" />
          <fMiscGadgetVar value="0.000000" />
          <fWheelImpactOffset value="0.000000" />
        </Item>
        <Item type="NULL" />
      </SubHandlingData>
    </Item>
<Item type="CHandlingData">
      <handlingName>verlierer3</handlingName>
      <fMass value="1100.000000" />
      <fInitialDragCoeff value="7.800000" />
      <fPercentSubmerged value="85.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.000000" />
      <vecInertiaMultiplier x="1.000000" y="1.400000" z="1.200000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="5" />
      <fInitialDriveForce value="0.3350000" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="4.00000" />
      <fClutchChangeRateScaleDownShift value="4.00000" />
      <fInitialDriveMaxFlatVel value="150.000000" />
      <fBrakeForce value="1.000000" />
      <fBrakeBiasFront value="0.550000" />
      <fHandBrakeForce value="0.700000" />
      <fSteeringLock value="40.000000" />
      <fTractionCurveMax value="2.430000" />
      <fTractionCurveMin value="2.350000" />
      <fTractionCurveLateral value="22.500000" />
      <fTractionSpringDeltaMax value="0.150000" />
      <fLowSpeedTractionLossMult value="1.200000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.487000" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="2.500000" />
      <fSuspensionCompDamp value="1.500000" />
      <fSuspensionReboundDamp value="2.200000" />
      <fSuspensionUpperLimit value="0.075000" />
      <fSuspensionLowerLimit value="-0.095000" />
      <fSuspensionRaise value="0.04000" />
      <fSuspensionBiasFront value="0.460000" />
      <fAntiRollBarForce value="0.700000" />
      <fAntiRollBarBiasFront value="0.550000" />
      <fRollCentreHeightFront value="0.250000" />
      <fRollCentreHeightRear value="0.220000" />
      <fCollisionDamageMult value="0.700000" />
      <fWeaponDamageMult value="1.000000" />
      <fDeformationDamageMult value="0.700000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="6.500000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="-0.050000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="150000" />
      <strModelFlags>440010</strModelFlags>
      <strHandlingFlags>0</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>SPORTS_CAR</AIHandling>
      <SubHandlingData>
        <Item type="CCarHandlingData">
          <fBackEndPopUpCarImpulseMult value="0.100000" />
          <fBackEndPopUpBuildingImpulseMult value="0.030000" />
          <fBackEndPopUpMaxDeltaSpeed value="0.600000" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
</Item>

   OpenIV  "vehicles.meta"  :
Now we do the same to the vehicles.meta included in:

Grand Theft Auto V\update\update.rpf\dlc_patch\mpheist\common\data\levels\gta5\vehicles.meta

  "vehicles.meta"      .    . 
Again, extract and open with Notepad++.

    <Item>           Enter        .        .
In front of <Item>, paste the following:

<Item>
      <modelName>nightshade2</modelName>
      <txdName>nightshade2</txdName>
      <handlingId>NIGHTSHADE2</handlingId>
      <gameName>NIGHTSHADE2</gameName>
      <vehicleMakeName>IMPONTE</vehicleMakeName>
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>DOMINATOR</audioNameHash>
      <layout>LAYOUT_LOW</layout>
      <coverBoundOffsets>SABREGT_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD_LONG</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND</povCameraName>
   <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="0.000000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.065000" z="-0.085000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="-0.050000" y="-0.065000" z="-0.085000" />
	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="0.000000" />
	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" />
	  <FirstPersonMobilePhoneOffset x="0.128000" y="0.190000" z="0.498000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.148000" z="0.418000" />
      <PovCameraOffset x="0.000000" y="-0.210000" z="0.620000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.271500" />
      <wheelScaleRear value="0.271500" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.300000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="0.700000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        30.000000
        50.000000
        100.000000
        500.000000
        500.000000
     </lodDistances>
      <minSeatHeight value="0.797" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="1" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="1" />
      <swankness>SWANKNESS_5</swankness>
      <maxNum value="2" />
      <flags>FLAG_SPORTS FLAG_RICH_CAR FLAG_NO_BROKEN_DOWN_SCENARIO FLAG_RECESSED_TAILLIGHT_CORONAS FLAG_HAS_INTERIOR_EXTRAS</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_BACK_PLATES</plateType>
	  <dashboardType>VDT_DUKES</dashboardType>
      <vehicleClass>VC_MUSCLE</vehicleClass>
      <wheelType>VWT_MUSCLE</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers />
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards />
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
	  <firstPersonDrivebyData>
        <Item>STD_SABREGT_FRONT_LEFT</Item>
        <Item>STD_BUFFALO_FRONT_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>
<Item>
      <modelName>mamba2</modelName>
      <txdName>mamba2</txdName>
      <handlingId>MAMBA2</handlingId>
      <gameName>MAMBA2</gameName>
      <vehicleMakeName>DECLASSE</vehicleMakeName>
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>DOMINATOR</audioNameHash>
      <layout>LAYOUT_LOW</layout>
      <coverBoundOffsets>SABREGT_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD_LONG</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND</povCameraName>
   <FirstPersonDriveByIKOffset x="0.000000" y="-0.040000" z="0.000000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.100000" z="0.000000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="-0.050000" y="-0.100000" z="0.000000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.030000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.145000" y="0.186000" z="0.486000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.153000" y="0.128000" z="0.411000" />
      <PovCameraOffset x="0.000000" y="-0.225000" z="0.590000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.050000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.245000" />
      <wheelScaleRear value="0.245000" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.450000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="0.700000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        10.000000
        25.000000
        60.000000
        120.000000
        500.000000
        500.000000
     </lodDistances>
      <minSeatHeight value="0.844" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="1" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="30" />
      <swankness>SWANKNESS_4</swankness>
      <maxNum value="10" />
      <flags>FLAG_SPORTS FLAG_EXTRAS_CONVERTIBLE FLAG_EXTRAS_STRONG FLAG_RICH_CAR FLAG_NO_BROKEN_DOWN_SCENARIO FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_BACK_PLATES</plateType>
	  <dashboardType>VDT_DUKES</dashboardType>
      <vehicleClass>VC_MUSCLE</vehicleClass>
      <wheelType>VWT_MUSCLE</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers />
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards />
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
	  <firstPersonDrivebyData>
        <Item>STD_SABREGT_FRONT_LEFT</Item>
        <Item>STD_BUFFALO_FRONT_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>
<Item>
      <modelName>supervolito22</modelName>
      <txdName>supervolito22</txdName>
      <handlingId>SUPERVOLITO22</handlingId>
      <gameName>SUPERVOLITO22</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>FROGGER</audioNameHash>
      <layout>LAYOUT_HELI_FROGGER</layout>
      <coverBoundOffsets>FROGGER_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>FOLLOW_HELI_CAMERA</cameraName>
      <aimCameraName>HELI_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>DEFAULT_VEHICLE_BONNET_CAMERA</bonnetCameraName>
      <povCameraName>HELI_SWIFT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.123000" />
      <FirstPersonDriveByRightPassengerIKOffset x="-0.053000" y="-0.053000" z="-0.068000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.123000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.080000" z="-0.033000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.173000" y="0.273000" z="0.518000" />
      <FirstPersonMobilePhoneOffset x="0.183000" y="0.383000" z="0.553000" />
      <PovCameraOffset x="0.000000" y="-0.025000" z="0.725000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_HELI_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="false" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.137000" />
      <wheelScaleRear value="0.144000" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.0050000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.400000" />
      <damageOffsetScale value="0.400000" />
      <diffuseTint value="0xcf101010" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        20.000000
        40.000000
        100.000000
        200.000000
        1000.000000
        1000.000000
      </lodDistances>
      <minSeatHeight value="1.24" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.350000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_3</swankness>
      <maxNum value="999" />
      <flags>FLAG_NO_BOOT FLAG_DRIVER_NO_DRIVE_BY FLAG_NO_RESPRAY FLAG_AVERAGE_CAR FLAG_DONT_SPAWN_IN_CARGEN FLAG_DONT_SPAWN_AS_AMBIENT FLAG_DONT_TIMESLICE_WHEELS</flags>
      <type>VEHICLE_TYPE_HELI</type>
      <plateType>VPT_NONE</plateType>
      <dashboardType>VDT_MAVERICK</dashboardType>
      <vehicleClass>VC_HELICOPTER</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_M_Gentransport</driverName>
          <npcName>Pilot</npcName>
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="true" />
      <requiredExtras />
      <rewards />
      <cinematicPartCamera>
        <Item>HELI_REAR_ROTOR_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>STD_FRONT_LEFT</Item>
        <Item>HELI_FRONT_RIGHT</Item>
        <Item>HELI_FROGGER_REAR_LEFT</Item>
        <Item>HELI_FROGGER_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>
<Item>
      <modelName>verlierer3</modelName>
      <txdName>verlierer3</txdName>
      <handlingId>VERLIERER3</handlingId>
      <gameName>VERLIERER3</gameName>
      <vehicleMakeName>BENEFAC</vehicleMakeName>
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>ADDER</audioNameHash>
      <layout>LAYOUT_LOW</layout>
      <coverBoundOffsets>FELTZER_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_NEAR_EXTRA_HIGH</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.030000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.050000" z="-0.020000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.100000" z="0.010000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="-0.050000" y="-0.100000" z="0.010000" />
	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="-0.030000" />
	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.125000" z="-0.020000" />
	  <FirstPersonMobilePhoneOffset x="0.104000" y="0.150000" z="0.514000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.116000" z="0.408000" />
      <PovCameraOffset x="0.000000" y="-0.275000" z="0.620000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.307200" />
      <wheelScaleRear value="0.307200" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.550000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.900000" />
      <damageOffsetScale value="0.500000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        30.000000
        70.000000	
        140.000000	
        500.000000	
        500.000000
      </lodDistances>
      <minSeatHeight value="0.805" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="1" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="5" />
      <swankness>SWANKNESS_3</swankness>
      <maxNum value="5" />
      <flags>FLAG_SPORTS FLAG_EXTRAS_GANG FLAG_EXTRAS_RARE FLAG_EXTRAS_STRONG FLAG_PARKING_SENSORS FLAG_RICH_CAR FLAG_RECESSED_TAILLIGHT_CORONAS</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
      <dashboardType>VDT_FELTZER</dashboardType>
      <vehicleClass>VC_SPORT</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers />
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards />
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>LOW_COQUETTE_FRONT_LEFT</Item>
        <Item>LOW_COQUETTE_FRONT_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>

===================================================================
Now you will need an ingame trainer, which lets you spawn vehicles by typing in their names. If you have one, simply type "MAMBA2","NIGHTSHADE2","VERLIERER3","SUPERVOLITO22" and it will spawn.
        "EnhancedNativeTrainer"  "NativeTrainer"
     (vehicles spawn):"MAMBA2","NIGHTSHADE2","VERLIERER3","SUPERVOLITO22"
===================================================================
   : http://www.youtube.com/c/JohnMc_80

My channel "JohnMc" on YouTube: http: //www.youtube.com/c/JohnMc_80

  .
===================================================================





